I’ll explain how we do that, but first, let’s create the two materials.īefore we begin, I’ve set up my scene using a model of the Bearded Man, downloaded for free from Three D Scans.
Once you create these two materials, it’s just a question of adding them together in a way that allows the right metal to show up in the right place. Material 1 is an old, aged, dirty brownish metal, Material 2 is a shiny, golden/bronze metal.
If you look at the image above, or the material graph below, you see two broad materials. The best way to look at this complex material is by splitting it into its subsequent parts. Imperfections are what make life real and embracing them is a great way to make your 3D renders feel “life-like”. You seldom see a phone without some smudges on its screen, or a table without a bit of dust or scratches, or a leather bag without patina. Scratches, dust, fingerprints, dirt accumulated in tiny corners, signs of aging, all this plays a heavy role in making the eyes believe what they see. Imperfections form a major part of what makes a render photorealistic. You can use this technique to make all sorts of material variants, like rusted iron, oxidized silver, or even aged bronze that’s turning green around the crevasses.
Read further to see how to build this aged, oxidized, grungy material in Keyshot’s Material Graph. Combine them and in no time, you’ll have a material that behaves exactly the way you want it to… because it was designed to!
All you need is a little patience and the ability to spot how your material reacts when you make changes to it in the material graph. I’m probably making it sound complicated, but here’s the truth – it really isn’t. You can pick and choose various aspects of different materials, creating a visually gorgeous mishmash of nodes and blocks to ‘build’ a material that looks stunningly real. If Keyshot’s material library is a restaurant menu-card, the material graph is literally the most versatile salad bar you’ve ever seen. This is useful to simplify geometry for later use in KeyVR or other AR applications where performance relies on the number of triangles in the model.Keyshot’s Material Graph offers the ability to go beyond simply tweaking a material’s color, roughness, or refractive index. Mesh Simplification is a new Geometry Tool that allows a user to reduce the number of triangles in a mesh while keeping the overall shape. Touch-friendly interface for Presentation mode. Touch-Friendly is a new Layout Style available in the Configurator Wizard that provides a minimal, With this, users now have the option to select the thumbnail style from among seven different models for preset, downloaded, or newly created materials. The KeyShot Materials Library has been completely re-done with new material-specific thumbnails to visualize material appearance and properties more accurately. Additionally, the metal flakes are randomly distributed and will match the specular reflection and color of the underlying Axalta paint material. The KeyShot exclusive set of Axalta paint materials now offer the possibility of adding metal flakes to the paint with new options for Flake Size and Flake Density. The new algorithm can handle thousands of lights, runs blazingly fast on the new NVIDIA RTX Ampere GPUs, and allows details and fine structures in the caustics to be seen in a fraction of the time, both up close and at a distance. KeyShot 10.2 introduces features for Mesh Simplification and Metallic Flakes for Axalta Paint materials.Ī new caustic algorithm was developed for KeyShot 10 with additional refinement and speed improvements made in KeyShot 10.2. Leading the new features is major improvements for caustics, a revamped Materials Library, a new touch- friendly Configurator style, and a new Mesh Simplification Tool, along with new import options and many other improvements across materials, user interface, and workflow capabilities. Across each of these, improvements in performance and usage have remained a priority. The updates with KeyShot 10.2 round out the focus with KeyShot 10 in the areas of materials, geometry, and workflow. TUSTIN, CA - Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot, the first real-time ray tracing and global illumination program for 3D rendering and animation, has announced the release of KeyShot 10.2 with a group of new features and enhancements that bring more options and optimizations across capabilities introduced with KeyShot 10.